Imperium Horizons is almost like a director's cut of a popular film. You are pleased that you are getting more of what you like, but are sometimes left wondering why certain bits that could have been tidied up were left as they were. For those not familiar, the Imperium games are a deck builder based around the development and evolution of your own civilisation as you move it from being a barbaric nation to being one who merely scream and shout at the television. The original Classics version was daunting in terms of its ambition and offered an experience that far extended over a normal expected deck-builder. Its small failings were mostly down to a rulebook that was as much of a puzzle as playing the game, and unfortunately left it having a short shelf life in many collections. For me, who has both Classics and Legends, it falls into that genre standard of being a set of games that I like enough to keep in my collection, but never play it enough to fully appreciate what it has to
We played this version using Tabletop Simulator on Steam, so the art, rules and mechanics may possibly be subject to change. Therefore please treat this as a first thoughts piece, based on version of the game that we play with. We played the session with a representative from Pandasaurus Games. We have not been paid for the preview. We also do not provide a full play by play explanation of the game, so not all mechanics may be mentioned in the Review. "We can do an online demo if you want." Ah, the irony of joining an analogue hobby to escape the screens, only to find that more and more in this day and age that the screen is becoming the only way to get access to some games. But this time, I grin at the screen because this time my lovelies, I'm no longer unfamiliar with how Tabletop Simulator works, and this time, I know that you can used WASD to move round the table and flip cards and take things out of bags and OH FOR GOODNESS SAKE WHY CAN'T THEY HEAR ME.. So a