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Divinus Board Game Review - Lucky Duck Games

Demigods eh? You think every thing is going well and life is nice and quiet, then all of a sudden you're reminded that you've actually got to go and prove yourself and show how powerful you are in order to ascend to some kind of Pantheon type thing. Well, in Divinus you need to. Now, I don't want you to cringe when I mention this game, but Divinus from Lucky Duck Games seems to have crawled from the same evolutionary pool as Charterstone. Now that might be enough to have some of you wince slightly but hang fire. I'm very aware that not everyone had the best time from that game and time has seen it as more an experiment in gameplay than a direction to forge ahead with. What if I said that Divinus also seems to have inherited its mother's love of Carcassonne. Does that make you feel any better? I hope so. I really do.  Divinus is another entry in the application based games that Lucky Duck Games are quietly and regularly producing from their studios. They seem to have

Gnomes & Wizards Kickstarter Board Game Preview

Gnomes & Wizards is a funny beast. A skirmish game where tribes of fools and idiots in pointy hats face off against each other with asymmetrical powers, fighting for shares of power crystals and trying to wipe out each other's tribes over ten rounds in order to score as many points as possible. It's a game about adding on to basic traits and movement using dice rolls and skill cards. It's a game about flipping over the triangular tiles in order to create a sense of urgency. It's very much a game about gathering crystals and charging up your team in the hope of gaining the upper hand when you face each other across the battlefield. At the beginning you'll start off with your leader, and them alone, as you roll dice to help you move about the modular triangular board. Your dice decide your actions and in many ways enhance them, and will also allow you to summon in additional clans that will bring their own special skills that you can take advantage o

Theurgy Board Game by The Ministry of Meeples Kickstarter Preview

The new Kickstarter Campaign can be found on https://www.kickstarter.com/projects/ministryofmeeples/theurgy-the-area-control-game-of-monsters-and-miracles There is always a certain level of nervousness when you first dive into a game, especially one where the words 'Kickstarter Preview Copy' are attached. You are literally hoping that you aren't just a tertiary level of play-testing for the designer, and that you don't end up playing the 'benefit of the doubt' card when things don't quite mesh. You don't often get the same experience in a professionally produced game where entire teams of play testers might be used, and there's not a sparing of feelings when it come to criticism. It's not that I want to be overly critical on a creator for their attempts, but at the same time, if you want to be accepted as a professional, then you have to be pushing yourself to being as close as you can to that level. The Ministry of Meeples want you to take the

Kingdomino Duel Board Game Review - Coiledspring Games

The original Kingdomino was a huge hit in our household, and is one of those games that gained a coveted position away from my collection of heavier games such as Dinogenics, Root and Scythe, and earned a special place next to Super Rhino Hero Battle and Gonuts For Donuts in the cupboard in the lounge. Kingdomino is one of the games that we'll continually bring to the table when we want something familiar and fun, but it's also been introduced on several occasions when we've been showing friends and relatives games away from the normal familiar assortment, usually to a lot of success. We've not had the pleasure of trying Queendomino to date, but I've heard that its like its sibling, but with strategic additions, and this concerned me as to whether it would be as accessible. Jump forward a year, and we have another player in the Kingdom.. ino.., Coiledspring have taken the plunge and licensed Kingdomino Duel in the UK (United Kingdomino), which is followi

Magnate: The First City - Kickstarter Preview - Naylor Games

I've always fancied myself as a bit of a property magnate. I rented out my house in Burntisland for a bit, but got fleeced by the last tenant I had and he ended up owing me about £2,000 by the time he was turfed out. That's a pittance compared to the eye-watering sums of money I managed to lose playing Magnate: The First City from Naylor Games. The game sees you take on the role of a budding property developer in Humbleburg. A location where the council have seen fit to get rid of zoning laws and open things up for the budding Donald Trump's of the world (not the current version, but the previous version that kept going bankrupt on bum deals). Before I really knew what I was doing, and with little planning (not entirely down to relaxed zoning laws either) I had bought my first retail unit and was feeling good. The land had come up for sale at a good price so I thought "what the hell" and went for it. What's 300k after all. That would be coming

Vector Wars Preview - Meeple City Games

If Vector Wars demonstrates anything about the nature of Kickstarter, it is that a strong marketing campaign is almost as important as making sure the game itself works. As the platform continues to grow and change, Vector Wars joins the list of games that we might simply never see climb back on the kickstarter bandwagon, due to the huge task that getting the word out involves. Vector Wars has been on Kickstarter previously, and failed to reach its funding goal. So why even bother telling you about it now, when you can't jump on and back it? Well, I'm hoping you're reading this because Eli Mamane has made the bold move of starting to produce the copies through his own source of funding, or it has managed to find a safe port in the arms of a careful and interested publisher. I hoping that you are  reading this  because you've heard about it and you want to find out more. Vector Wars isn't the big game that "should have been", and this is not goin

Skulk Hollow - Board Game Review - Pencil First Games

One of my major bugbears for any game that comes from the Kickstarter platform, is that of one that is simply too over-produced. Bling for bling sake, additional pointless tokens and miniatures that serve no purpose than as an impolite marker as to how much money a campaign made. The creator didn't have the good grace to pull back the reins, and say WHOA, THAT'S ENOUGH. It's like a fear that creeps in, that every part of the funding needs to be used, and unfortunately the original vision can get lost in all that 'extra' nonsense.  I don't mean to be skeptical, because after all, who am I to punch down on someone's success? So I'll say this. I'm impressed by someone who goes into a campaign knowing they have a finish line, a final vision, and they can't make their game any better no matter how much money they gather in over the course of thirty days, especially when they have far exceeded the fundng target. Skulk Hollow from Pencil Fi

Megacity Oceania Board Game Review - Hub Games

The entire structure moves at a slow pace, like an iceberg, but the ice is replaced with glass and concrete pieces. Unlike an iceberg, there is nothing underneath to catch an unexpected ship, except a cardboard tile and beneath that, the warm brown varnish of a dining room table. The finger controlling the move stutters slightly, as if the varnish underneath has an imperfection which is stopping the traversal to the final destination. Some things should be wiped up after dinner.. There is a slight wobble, as one of the asymmetrical pieces is no longer sure if it wants to be part of this tabletop journey. Doubt turns to fear, and the piece commits to leaving in a cascade, taking other pieces in the structure with it. A curse word sits on the lips of the owner of the finger, but the company across the table is likely to take uttered bad words to the person in the next room, and we do not want that happening. We do not want that happening. Even early doors.. Look At It. Megacity

Sub Terra II - Kickstarter Preview - The Lava with Everything Version. ITB - Inside The Box Games

Editors Note: It's unfortunate that this turned into the huge shit show it became. It also wasn't that big of a surprise considering how long it took to get a simple prototype copy to us.  The Sub Terra II campaign finished almost a month ago, and garnered almost £300k in funding, we unfortunately received our copy of the prototype far too late to have the time to give it a decent run through, and to therefore give it our final thoughts. We do however like to make an entrance, and we like the way we write good, and we think you might like to look at our good writing too. So here it is. For those unfamiliar with the campaign, Sub Terra 2 took the mechanics of the original highly successful but troubled Sub Terra cave exploration KickStarter game and has pretty much given it a taste for treasure and high adventure and set it on its way. Inferno's edge is about exploring, and finding keys, and reaching the inner Sanctum to grasp your own slice of fortune and glor

Oh, ho, ho, its Magic - A confession

This may become something of a confessional. I hope none of my other games read this, as they might end up getting jealous. How do I put this? I've fallen head over heels for another game, and that game is Magic: The Gathering. Its been a bit of a strange path that has led me here to be honest. I became interested in game design the more I played card and board games, which led me to various podcasts on the subject. One theme that cropped up a lot was the need for anyone interested in designing games, to experience lots of games and mechanisms by simply playing  as many key games as possible. One name cropped up time and time again - Magic: The Gathering. Now, I don't live under a rock. I was well aware of the game and its significance, but I had (up until that point) had no desire to play it due to the perceived financial implications of "buying into" the game. I had played and enjoyed Star Wars: Destiny by Fantasy Flight Games, but the whole reason I stop

Chronicles of Crime Board Game Review - Lucky Duck Games

London. City of Londoners. City of buildings that belong in a city so big they named it once, because naming a city twice is something only the crassest of people do. I joined the police because I wanted to make my mark. I wanted to make a difference to the lives of the people I walked past on a day to day basis. I want to right wrongs, and be dependable and create order out of this chaos. I also wanted to learn how to play guitar. But that.. is another story. All in all, I wanted to uphold the law and protect those who needed protecting and make life difficult for those who didn't. I also want to protect people from spoilers, so the pictures you'll see will be mostly from the tutorial included in the game and nothing more. And so when the dark underbelly of the city looks up at me, I'd be staring right back at it, mobile phone in hand and QR code at the ready, to send it back to where it came from.. It's a strange opening to a review, but then Chronicles

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