The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
In a whirlwind of emotions, the little brother of big-box brain burner Cerebria: The Inside World dropped through the letterbox at We're Not Wizards Towers. The standalone card game for 2-5 players is set in the same universe as it's big-box relation. Will the card game fill you with bliss, or leave you feeling gloom? (Quick note: I've not played the other Cerebria game) The first thing that strikes you when picking up the game is the stunning packaging. The cigar like box has a magnetic lid which reveals a lovely insert, featuring two slots either side of a metal coin containing cards and identity fragments. It's a great first impressions bolstered even further by the art of Pedro A Alberto, Villő Farkas and Jamie Sichel who were three of the four artists on the big-box game. The art might not be for everyone, but I found it vibrant, off-kilter and a lot of fun. The game itself sees players building their Mindset with emotions (Bliss or Gloom) which are dra