The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
How do you make money in an industry where the media coverage has grown from bedrooms and garages and dining tables to recognised names and logos and brands. From passionate individuals starting with a hope and a cheery tone and a 'Hey Everyone', to trying to make their way in the cardboard world financially viable? Where access to creating content has never really been easier, where everyone is making something, whether it be a public thought on Social Media or a video of their dog doing a cat impression. We are at the peak of free content, the height of unsolicited opinion, and yet these people who have a decent following, are asking for us to continue to help them. How dare they, and yet why not? It helps to look at our video game cousins, where early coverage in the mid 80's consisted of absolutely no internet, but monthly magazines, filled with adverts for games and services, which helped to supplement the income of the sales of the publication itself. It was run by