The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
It's been an interesting year for the crowdfunding platform, with its share of multi-million dollar successes, controversies surrounding outright potential fraud and plagiarism, and continuing dramas centering around project fulfillment or lack there of. We have our first taste of Kickstarter as an actual pre-order store and our stalwart Big Name behemoths seeing push backs against some of their expected successes. At the centre of it all, the old debates surface and swirl and disappear only to surface again. For those jumping on the platform for their first time, with their game clutched tightly to their chest, they'll often hear the echoes of previous creators ringing in their ears. 'Kickstarter isn't fair' 'Kickstarter has raised the bar for everyone' 'Kickstarter makes it impossible for those without a budget' 'Kickstarter isn't for those who aren't prepared to make an effort' 'Kickstarter won't help those who don't do