The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
With the blood pounding through my ears and my vision dazed and confused, I check my bearings once again, ready to strike my hands down and make my mark. With one question burning in my head, I look towards the sun, sweat dripping slightly from my brow. And that question is a simple one.. When you are asked to give your first thoughts on a game about Gladiatorial combat, is it against the law to not start the piece without some kind of combat reference? Should I be asking if you are entertained? Should you clap after reading this? Should I be getting on with piece? Probably yes. So let’s start with something that might get a thumbs down and the crowd baying. The combat mechanics in most of the games I’ve played are rather slow and long. This is down to you normally having to deal with the consequences of that one attack and that one attack only. Tension gives way to rounds and everyone being polite and taking their turn. It’s almost civilised in its nature. You backup your char