The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
So with the combination of several melee and magical attacks that were achieved on the back of a rather lucky dice roll I removed the last of Ciara’s Hit Points. I raised my arms in a V and cheered out loud, so those gathered around in the hall would have no doubt that I achieved a fantastic victory. I’m a hell of a sore winner, gloater and the type of person who believes that there is nothing better in victory than reminding your opponent that you did indeed win. Especially when it is one of the architects of the game itself. And where better than in front of a crowd? That however is not the reason that I like Dice Summoners. One of the things that struck me was the simplicity and purity of the core mechanics, so that when Simon from Tabletop Scotland asked me what I thought of the game, I wasn’t only able to give him a grin and exclaim once again I had won, but I was able to in a period of less than five minutes explain to them how to play the game. That to me is a GOOD THING.