The Binding of Isaac is a hugely successful videogame, and thanks to two extremely lucrative crowdfunding efforts that netted around $8 million, you could argue that its a highly successful card game as well. The videogame fits almost too perfectly into begin turned into cardboard, with its roguelike genetics being suited to the randomness of dungeon crawler, variable bonuses and and player powers sitting well within the tabletop realm. There's around eighty thousand people who have some kind of variation of the tabletop game. So surely its extremely good because well funded games are always amazing, aren't they. I'm approaching this as someone who is away from the hype canoe sailing down the river rapids of marketing and excitement and so this is probably going to be dull in comparison. I'm also someone who is a fan of the game, and has spent many an hour running around randomly generated dungeons of blood and filth. For those unfamiliar with the videogame, you play
The first idea we had of a major catastrophe was when we had reports of simultaneous outbreaks of several virulent viral infections. The Indian sub-continent, Western Europe and Africa were hit especially hard in the early days. Medical services in Rome, Delhi and Johannesburg were reporting mass casualties and medical services in danger of collapsing under the pressure. As we at the CDC began mobilising to tackle this problem, reports started coming in of infections showing up in every continent across the globe including right here in the United States. We had to move quickly as our computer simulations did not pain a rosy future for humanity. We were looking at the end of civilisation as we know it, and possible extinction. From the CDC headquarters here in Atlanta, I was tasked with pulling together a team and getting them into the field as quickly as possible to tackle these outbreaks head on. I pulled in the leading experts across a number of fields – engineers, IT and logist